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Apollo 13 Pinball Machine LEDs Free Shipping Sega 13 Ball Multiball

$ 3379.2

Availability: 42 in stock
  • Condition: Game has been serviced and has new rubbers and balls. All boards have been inspected and operating properly. Game has no errors. Apollo 13 pinball machine is based on the film Apollo 13. It was designed by Joe Kaminkow and Joe Balcer, and released by Sega Pinball. It is notable for its 13-ball multiball mode, the largest of any pinball machine ever made.Gameplay:After starting a game, you have a choice of “Regular” or “Novice” mode. “Regular” is the normal 3-ball arrangement. “Novice” is timed play; the player has 2 minutes when any drained balls are auto-plunged, and after the 2 minutes expires, the game is over when the ball(s) on the field drains.You can start a game in “League” mode by holding the left flipper button in while starting a game, and “Wizard” mode by holding the right flipper button in.There are 9 Missions; after doing all of them, Master Alarm is lit at the right saucer. The Missions are:OrbiterCO2Manual BurnRocket 2-BallMoon’s GravityUnder VoltLife
  • Year: 1996
  • Brand: SEGA

    Description

    Game has been completely gone thru. Has new balls and new rubbers, led kit. No errors. Plays smooth and fast with no issues.
    No returns accepted.
    Apollo 13 Pinball Machine by Sega
    Apollo 13 pinball machine is based on the film Apollo 13. It was designed by Joe Kaminkow and Joe Balcer, and released by Sega Pinball. It is notable for its 13-ball multiball mode, the largest of any pinball machine ever made.
    Gameplay:
    After starting a game, you have a choice of “Regular” or “Novice” mode. “Regular” is the normal 3-ball arrangement. “Novice” is timed play; the player has 2 minutes when any drained balls are auto-plunged, and after the 2 minutes expires, the game is over when the ball(s) on the field drains.
    You can start a game in “League” mode by holding the left flipper button in while starting a game, and “Wizard” mode by holding the right flipper button in.
    There are 9 Missions; after doing all of them, Master Alarm is lit at the right saucer. The Missions are:
    Orbiter
    CO2
    Manual Burn
    Rocket 2-Ball
    Moon’s Gravity
    Under Volt
    Life Support
    Docking
    Lite Extra Ball
    Once the 9 missions have finished, the wizard mode Master Alarm will start. It’s a 40-second frenzy where every target scores 1 million and adds 1 million to a Jackpot that is lit at the Blast-off ramp. The Jackpot does not reset after collecting it and does not have a limit. This round can be worth many points if the player has mastered the ramp shot.
    Game Features:
    Multiball, 13 balls at once – the largest multiball of any pinball machine! Pop-up post between flippers prevents ball drains for the first 30 seconds of the multiball. Pop bumpers (3), Slingshots (2), Flippers (2), Ramp (1), Lanes (2), Spinner (1), Kickout Holes (2), Spot Targets (9), Orbit (1). Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls.